This week’s video and reading gave examples of how support music
practice and performance by using technology. The biggest challenge I face is
the implementation of technology into the instructional setting. I faithfully
use what is provided by the school district (i.e. laptop, projector,
interactive whiteboard); however, I feel it is not enough to engage all
students in the learning process. The use of instructional software would support
making connections with the content. Instructional software is classified into
four categories. The question I pose is as followed: How can each of the four
types of Instruction software fulfill the challenge of integrating technology?
Tutorials are a great way to present new concepts in the introductory
section of a lesson. Many would ask, why? The answer is clear, there is no prerequisite
knowledge required. Since most tutorial follows the sequential, step by step
approach, this type of instructional software would benefit classes such as the
beginners’ band. YouTube offers tutorials on instrument assembly/disassembly,
directions and modeling for proper posture and embouchure, general maintenance,
and simple troubleshooting skills to solve minor problems. Tutorial could also contribute
to teaching music theory concepts. http://www.musictheory.net
is an excellent interactive website to help make connections for our digital
natives.
Practice usually required students to have some knowledge
base. Through the use of this method, students are confronted with a problem,
given time to explore all possible solutions, submit their findings, and await
feedback. SmartMusic and iPAS are programs that allow students to experience
the above outlined process. These programs emphasis specific goals for each
student, provide instantaneous feedback, but most importantly it permits the
teacher to keep a record of the student’s progress to chart improvement.
Promoting creativity when using instructional software
requires little to no previous knowledge. All knowledge and training are
student-centered. They learn various concepts and skills through exploration
and experimenting. Soundation is a good resource for students to tap into their
creativity and produce musical material by manipulating loops, MIDI
instruments, and digital audio clips.
Games can be used to reinforce information and/or teach a
new skill of concept. This type of software can be used as a motivational tool
to encourage others to learn and set competitive goals. One website that I have
used in the past as an informal assessment is http://www.musictechteacher.com.
This particular site is designed to be used a teaching aid. It also has a plethora of games and quizzes to
enhance student learning by reinforcing a concept previous taught by the
teacher.
All in All, the implementation of instructional software
into the classroom will help to create my TPACK curriculum as described in my
very first reflection in this course. Not only will it boast my observational
scores, but it will gradually shift my classes into a more student-centered environment.
Through the use of technology, students can develop their skill and knowledge
in creating, performing, and listening to, and understanding music (Bauer,
2014). The technological approach is the key in giving our students the best
musical education we can offer, and creating a well-developed TPACK curriculum.
Bauer, W. I. (2014). Music learning today: Digital pedagogy
for creating, performing, and responding to music. New York, NY: Oxford
University Press.
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